The What Next Factor
While browsing the web the other day, I suddenly thought of something that seems to be very important when design interfaces. It’s what I would like to call the “what next” factor, or otherwise known as wayfinding. When you have users visiting a website, you want to try your best to keep them on the site, by hopefully giving them options that will guide them through other parts of the site.
One of the best examples I’ve seen of this lately was in a game screen from Forza 2. Shown in the image (via Matt Brett), after you have finished a race, a screen appears asking you where you would like to go next.
Simple solution, great results. It has caused me to play the game for way more hours than planned. But this type of design thinking is very useful on the web as well, for guiding the user through the site.
This can be especially useful on blog sites, where you can give the reader options of what to do next after reading the blog post, as I try and do on this site at the end of blog posts, though it’s not too content heavy.
A nice and simple example of this is on 37signals Basecamp product page. You first arrive at the homepage, where you can read through the information, and when you get to the bottom of the page, you’re either going to be a little more curious about the product and take the tour, or you will already be sold on the product and sign up.
As designers we are supposed to guide users through the site so they take in as much useful information as possible before leaving the site. So thinking about the “what next” factor for each page can prove to be very useful, and make for a better user experience for those visiting a site.

